Thanks to the ads that we have displayed on the aMSN website, the aMSN Team was able to gain a bit of money and we decided to donate part of that revenue to the EFF.
The EFF is a donation-funded nonprofit organization that defends our digital rights, helps promote net neutrality and raises questions about our privacy and our rights as consumers of the Internet. It fights for us in court and helps protect the digital world from big corporations who do not care about their consumers. The EFF also has a “Coder’s Rights project” that defend developers like us.
The aMSN Team has just donated 2500$ to the EFF and we are glad to help them in their fight. We encourage everyone to help this cause, since we are all benefiting from their hard work and maybe it’s time for us, as Internet consumers, to give back to them.
We wish everyone a Merry Christmas and Happy New Year!
After the huge success of the Humble Indie Bundle from last May, which I absolutely loved, the group of Indie developers decided to release a second Humble Indie Bundle with five other games, one of which is Braid, my favorite Independent game.
I suggest everyone goes over to http://humblebundle.com and buys those games, you name your price and you get five great games with no DRM and with Linux, Mac and Windows binaries available for you to install on any and all of your PCs. you can also decide how to share that money you just spent, how much you want to send to the developers, or to the EFF or Child’s Play charities. Don’t waste any time and go show your appreciation of good games and your support to the open spirit of writing multiplatofrm, non-DRM games. Maybe this time again, like in the first bundle, the developers will decide to release their games to an open source license (I wish:)).
In the last bundle, I was a bit sad that Braid wasn’t included, but it was because it wasn’t available for Linux yet. I had previously discussed with Jonathan Blow (the author of Braid) about Linux support and he said that it would eventually be available, and he indeed delivered! Although there has been no news about this and no release of Braid for Linux so far, the Humble Indie Bundle also marks the release of the Linux version of Braid. Get the bundle and you will be able to download a native version of Braid for Linux (although it’s been reported that the Windows version worked under Wine).
I’ve tried running Braid on my Linux system and had the horrible issue of the ‘missing GL extension’ that so many people are having. I checked the game’s bugzilla on icculus and found the related bug report in which Scott Mansell found the solution : The missing extension is “GL_EXT_texture_compression_s3tc” which is disabled on the open source drivers because it is covered by a patent and requires a licence.
If you live in a country where the patent doesn’t apply, you can enable it using driconf. Simply install it (“sudo apt-get install driconf” or “sudo yum install driconf”) then run ‘driconf’ and enable the S3TC extension in the “Image quality” tab of driconf.
Today is the day of the Gstreamer Conference 2010 in Cambridge. Unfortunately, I couldn’t attend, but I thought I’d share a little something about the things I’ve done on GStreamer, as part of my work for Collabora.
If you remember my last post about Fsu, I talked about how you could use the FsuFilterManager and FsuFilter classes to create some really cool GStreamer applications that can modify the pipeline dynamically, using a minimum amount of code and a very easy to use API. There was a lot of interest to this during last GUADEC and I decided to move the code from Farsight into Gstreamer itself. The FsuFilter* objects are independent of Farsight, and can be useful to a lot of people, so there was no reason to keep them there.
I have ported the code from Farsight into gst-plugins-base and renamed the FsuFilter* classes into GstFilter* and made it into a libgstfilters library. I opened a bug report on Gnome’s bugzilla asking for my branch to be merged into gst-plugins-base. I would appreciate it if everyone interested in this could have a look, review the code if possible, mainly review the API and try to use it. I’d like to make sure that the API is stable, feature complete and easy to use for everyone, so if you have any complaints about it, feel free to comment on the bugzilla so I can fix it and hopefully get cleaner/better code merged upstream soon!
You can find the built gtk-doc of the GstFilters library here.
Update: To clear any possible misunderstandings, the GstFilters library hasn’t been accepted yet into gst-plugins-base. So far, I’ve only opened a bug report and hopefully, after it gets reviewed, it might get accepted into -base (or not). I’d just like to get people to comment on the API and help me improve it.
I suppose many people are now following my blog and you’re all eager to learn more about the latest PSFreedom news!
Important things first : Please stop asking me if PSFreedom will work on your phone, NO it will not work on any Symbian phones and it won’t work on iPhones (see next paragraph though). Stop asking and just accept that and buy yourself a Teensy board or an AT90USB microcontroller or similar and install PSGroove on it, then you’ll have your own dedicated dongle.
Now that that’s out of the way, let’s get back to business! I told you last time that NTAuthority almost had the iPhoneLinux port working, well the good news is that it does indeed work and it’s been released! Please read the instructions to get it installed from the wiki. Note however that it only works on iPod Touch 1G, iPhone 2G and iPhone 3G, it will not work on iPhone 3GS or 4G or any other iPod… so please don’t even ask about it!!!!
In similar news, we’ve added support for many new Android devices, the list almost reaches 40 models, and about 25 unique devices are now PSFreedom compatible! Again, you can see the whole list of supported devices in the wiki. I just want to make one thing clear : I made PSFreedom for the N800/N810/N900 phones, but I didn’t port it to android. Although I helped some developers port PSFreedom to new USB controllers, I didn’t port or compile any build of PSFreedom for any Android device, so your thanks should go to those responsible for doing it. This is a community effort and those from the community who helped this project should receive our thanks!
Now, what you’ve been waiting for, what’s new in the PS3 scene, well, many things. First, I’ve recently joined the group of Mathieulh and I’ve been working with them to figure out how the kernel and payload works! I’ve also recently created a new branch in git for writing custom assembly for the payloads instead of using the hardcoded binary blob from PSJailbreak. I’ve cleaned up the payload used by PSJailbreak as well as documented it so others can read it and better understand how it works. The reverse engineering and information has been provided by the group of Mathieulh as well as some of my own reverse engineering work. You can find the ASM payload file here. AerialX from the PSGroove team is also working on cool payloads so you should check out his git repository too!
Also, Matsy and I have reverse engineered the xRegistry.sys file format and are now able to modify the XMB registry in order to enable new features (QA mode, debug options, etc..), and we’ll be working in the next few days on making a homebrew application that would allow you to change these settings safely.
Now for the sad news.. I will be forced to update my PS3 system very soon, for multiple reasons.. First, I’m getting the PS Move tomorrow and I really want to buy Tumble (PSN game) which looks like an awesome game and I can’t do that if I don’t upgrade my PS3 since PSN is locked for firmware 3.41. I also am a PSN+ subscriber and not being able to connect to PSN and enjoy the content I paid for is absurd and it feels like it’s wasting those 50$ I paid for PSN+. Finally, I had to reformat (and restore from backup, Thank God) my PS3 hardrive yesterday because as I was testing the payloads, I kept crashing the PS3 and I kept shutting it down the hard way which seemed to have corrupted my hard drive. After I restored my backup, all my content is there, but when I try to launch a game it says “To access this content, you must active this system. Go to ‘Playstation Network->Account Management’ to activate this system”, which I cannot do without connecting to PSN. This basically means that the 50+ games that I have bought on PSN are now inaccessible to me. So for all these reasons, I have chosen to update my PS3 to the latest firmware version.
As you all know by now, Sony has fixed the vulnerability we’re using to run homebrew in the latest firmware update, which means that once I update, I won’t be able to use PSFreedom or run homebrew applications anymore. This means that I won’t be able to work anymore on homebrew and custom payloads.. I could try to write something but I won’t be able to use it or test it, so the motivation will not be the same. For that, I’m asking you, those of you who used and enjoyed PSFreedom and are grateful for it or those who would like to see more of my work in the future, that you please donate a little something. Your donation will be used in order to buy a new PS3 that will be used only for homebrew and development. Note that I am not requesting you to donate, you have no obligations to do so and I’m not promising you anything either in exchange for a donation. Also note that, as stated earlier, I do not make ports of PSFreedom to new devices/phones, so don’t hope or expect me to make it work for your phone because you donated something. So only donate to me if you are grateful for everything I’ve done so far and you want to show your appreciation. If you decide to donate to me, then thank you very much! Your donations are very much appreciated and they might allow me to release something cool and useful to the PS3 homebrew scene in the future (but I can’t guarantee anything to anyone of course).
So if you want to donate some money, just click on the Donate button below! If you want to donate some hardware (a PS3 maybe, or a Teensy board or anything), contact me and let me know.
I’ve wanted to post about PSFreedom for the last 4 days now but everytime there’s something that prevents me from doing so.. there is so much happening that it’s hard to keep up and I’ve been overwhelmed by the reaction!
PSFreedom has seen a tremendous success, it’s been featured on multiple news sites including Engadget, we’ve had a huge number of ‘fans’ (more like leechers:p) popping up on the newly created IRC channel (#PSFreedom @ irc.freenode.net). Someone (devz3ro) donated a domain and web hosting for our new http://psfreedom.com/wiki website. The number of people who have worked hard to create a beautiful and well organized wiki to keep track of all the ports. The number of people who have tried (and many succeeded) to port PSFreedom to so many different devices and those who sent me pull requests on github as well as those who simply read my code and reviewed it and decided to comment on my commits so I can improve the code.
Anyways, it has been a tremendous success, real community work and I want to thank personally everyone involved, everyone who helped, whether it be with a small or a big contribution to the project.
Now about the news, I have quite a few… first, a lot of people are asking me how to get this working on the N800 and N810! Well, it’s been working for a few days now, but the mass storage driver was conflicting and made the controller unstable. However, today, drizztbsd contributed a patch that fixes this issue (by killing hald-addon-usb) without modifying any file from your system, so enabling the exploit on the N800, N810 and N900 is all a matter of running the ./psfreedom-enable-maemo.sh script! There is also an easy to use graphical application that should be released today by MohammadAG and a special thank you to Bash who also contributed the PSFreedom logo.
I have also received a ton of requests from people to port this to the iPhone and/or one of their Symbian devices… my answer to that is : RTFM!! In other words, no it is simply *impossible*. It can only be ported to other Linux devices. However, we are close to having it work with IphoneLinux (actually, I just got confirmation a few seconds ago that it’s finally working) as NTAuthority spent countless hours porting it and fixing the controller’s incomplete driver in order to make this work. Once his port is finished, and stable, he will make it available to everyone, so stay tuned and follow the Device compatibility list on the wiki!
Other good news, PSFreedom has been ported to a huge amount of devices already, and the list keeps growing every day! We currently support and have working binaries for not only the N800/N810/N900 but also the Palm Pre, Archos 5 (Generation 6), Archos 5 IMT (Generation 7), as well as, thanks to the work of DocMon in porting PSFreedom to the MSM72K controller, The HTC Desire (Bravo), Nexus One, HTC Dream (G1), HTC Sapphire (HTC Magic 32A/32B), HTC HD2 (running Android), HTC Wildfire and I’ve received confirmation a few minutes ago that it’s been successfully ported to the HTC Evo as well as HTC Diamond. Also, waninkoko recently ported PSFreedom to work on the Dingoo open game console.
For the future, you can expect a lot more devices to be supported, like the iPhone/iPod (Through iPhoneLinux only) as well as the Gp2x Wiz game console, and the huge list of compatible devices available in our wiki. Also note that running the PSFreedom on an Android device isn’t as easy as it is on the N900, you need to flash some nandroid thing, then flash a custom kernel (because Android’s kernel sucks) then run PSFreedom in that environment, then run Nandroid again to restore your system… It is quite complicated but many people are working on making it much simpler to do, the famous AmonRA contacted me and said he started working on building a PSFreedom-compatible recovery image with a menu item to enable/disable the PSFreedom functionality.
There is one last important bit of news I want to share with you : PSFreedom 1.0 has been released (more like tagged) and it adds support for many devices, the Makefile allows you to build for a specific platform by specifying it as a target, ‘make N900’ or ‘make Desire’ or ‘make Dingoo’ will build it for your needs with the right configuration. Also more importantly, this version will allow you to customize which payload or shellcode you want to send to your PS3 during the exploit. Many people have requested a version that allows you to play backups, while the original release of PSFreedom didn’t allow that, it quickly got patched to allow the backup manager to work. The new release of the PSGroove yesterday also adds 2 system calls that allows user space application to modify the GameOS kernel, and that meant a new payload is available for developers. This version of PSFreedom provides all these payloads and you can choose which one to set by simply copying it to /proc/psfreedom/payload once the module has been loaded. The same also applies to the shellcode.
That’s it for now, there are a ton of other news I’d like to share, but this post is long enough and I’d like to keep some surprises for next time!
As promised yesterday, I’ve just released the source code for PSFreedom. You can grab it now on github.
If you want to port it to work on another device, then fork the repository and start working, you can send me a pull request once it’s done. See the end of this post for a little howto on porting it to a new device.
I have also decided to remove that video I put yesterday on youtube. I didn’t give the link to anyone, but somehow people found it and it got linked on multiple news sites… that video is useless, hard to watch, and I’m sorry! I’ve made a new video that you can view here :
Since yesterday I’ve been spammed with emails, comments on my blog, PMs and pings on IRC, etc.. and my server even went down (doesn’t seem to be because of high traffic). So I’d like to answer everyone with this FAQ :
Q : What is your relationship with the PSGroove project ?
A: PSGroove was released a while ago while I was already working (about 50% done) on PSFreedom. I had help from Mathieulh and Phire from the PSGroove team, who gave me insight on what the jailbreak does. When PSGroove was released, I read its code to understand what it does and to make sure my code worked in the same way. I copied the descriptors and payload from the code of PSGroove, and I give them credit for what they did, and for what I copied from their project. I set my license to GPL v3 to match theirs, and I gave credits to those who helped me on IRC. However, I say and I insist that PSFreedom is not a port of PSGroove, because I never took their code and ported it to the N900, this is my original work, and I wrote all of its code from scratch. Some of the PSGroove team seem to be in conflict with me because of that, they insist that “if you looked at our code, then it is a without question a port of PSGroove”, and I believe we have two very different understanding of the term ‘port’.
Q : Can/when is it going to work on the iPhone/Symbian/My phone ?
A: PSFreedom is a Linux driver, so it will only work on Linux-enabled devices.. which means, not on iOS, and not on Symbian, so please stop asking about that!
Q: Will it work on the 770/N800/N810 ?
A: I only did this for the N900, I might port it to other devices, but right now, I cannot give any guarantees to anyone that it will be ported or that it will work on another device… The source code has been released and whoever wants to contribute can go ahead, fork my repository, and send me a pull request when you got something working.
These are linux devices, so yes, it should work, but just like any other device, they use a different controller than the N900, so a little porting will be necessary.
Q: Will it work from a linux PC ?
A: Unfortunately, no, most PCs have a USB controller that only supports Host mode, but you need Slave mode to be able to make this work.
Q: Can I run backups with this ?
A: At the moment, no, I have used the same payload as PSGroove, which means backups are disabled, although someone already released a version of PSFreedom with backups enabled. In the future, I will hopefully make the module load any payload at runtime, this way you could choose between different payloads.
Q: Can you make it easier to use ?
A: Me? No.. someone else? Yes.. there is already someone working on a UI for PSFreedom, and it will be available once it’s ready.
Q: What do I need to use PSFreedom on my N900 ?
A: First, you need a N900 (duh) and a PS3 (duh) with firmware 3.41. The N900 should be running the stock kernel (-omap1) not a modified kernel. Then you just need to scp the files to the N900 and run the -enable script.
Q: How much of the source is Nokia N900 specific? Are you using the Linux USB Gadgets library?
A: Very little is N900 specific, I’m using the include/linux/gadget.h if that’s what you mean. See next Q/A for more info.
Q: How hard is it to port it to a new device ?
A: Well, I’ve just separated my code from the N900 specific stuff, so it’s quite easy, there are mainly two functions to write, one to get and one to set the USB address.. two other functions that only return some static result depending on the configuration of the controller (the name of the endpoints, and whether the controller supports high speed or full speed mode).
Read the README file provided with PSFreedom, and check the psfreedom_machine.c file for specifics on what to implement.
Q: How can I port it to a new device.
A: Well, first, you need to figure out what controller your device uses, in the case of the N900, it’s ‘musb’..
Then go to the driver code for that controller (probably in drivers/usb/gadget) and look for ‘SET_ADDRESS’. In the case of musb, it was in drivers/usb/musb/musb_gadget_ep0.c. In there it was setting the address to the USB device, so just copy that code into the psfreedom_machine.c to allow setting the address, and add a similar function to be able to retreive the address.
Then add a function to return 0 or 1 depending on whether the controller supports HIGH, FULL or LOW speed mode (go to usb_gadget_register_driver for your controller, and in the first lines, it should validate the speed argument, it will tell you which ones are acceptable), set LOW speed mode to return TRUE only if FULL speed isn’t available .
Finally, add a function to return the endpoint names.. it will usually be something like ‘epXin’ and ‘epXout’ (where X is the endpoint number), or “epXin-bulk”, etc.. look at how the driver initializes its endpoints or grep for “->name” in the file to find where it sets it…
That should be enough!
Ok this is it for now with the FAQ. Next time, I’ll tell you all about my experience, what problems I encountered and how I fixed them, maybe it will help others!
As promised, here’s an update on my implementation of the PSJailbreak exploit : IT WORKS!
I made a video to show you, but I suck at making videos, so we can’t really see what’s going… I’ll do a better one tomorrow.
It’s 9:30 AM here, and I really need to go to sleep, I’ll post more about this tomorrow, and I’ll release the code tomorrow for everyone to enjoy, compile, contribute, read, laugh at, etc…
So here’s the binary release of PSFreedom (thanks to xnt14 for the name) : PSFreedom driver
I would like to thank 3 people in particular who helped me, encouraged me and helped debug with me : NTAuth, philhug and phire (a.k.a phiren) from EFNet.
So here’s how it works.. download the .tar.gz, extract it, copy the files to your n900 (with scp, into /root), then ssh into your N900 and type : ./psfreedom-enable.sh
Then you can follow the usual procedure, unplug the PS3 from power, plug in the N900, connect the power to the PS3, then press power and *quickly* press the eject button… Then just let the magic happen!
Once you’re done or want to revert back to the normal operation mode of the N900 (or to charge it) run the command ./psfreedom-disable.sh
In the future, we’ll have a nice package to install, a GUI application, I’ll make use of the LEDs to show you the status of what it’s doing, and i’ll have it auto-revert to mass storage mode, so you can use your N900 not only to enable homebrew but also to store your homebrew!
For all those who kept bugging me on IRC about “what’s your status” and “when will you release it”, etc.. I’d like to give you a quick status update on my project :
First, this is NOT and I repeat, it’s NOT a port of PSGroove for the N900.. I started my project long before PSGroove was released, and my code has absolutely nothing to do with theirs and we don’t share any code in common. It is NOT a port, it’s a different implementation of the same exploit!
Secondly, it’s going pretty well so far, I finished writing it, all the code is there, and I’m testing it but I’m still getting some issues, for some reason the PS3 isn’t accepting the JIG, I hope I can get this fixed soon, so please, everyone just be patient, I will release it when it’s ready! But the good news is that it’s doable apparently!
– The kernel OOPS I was getting on linux was because my ‘hub’ was a high speed one, and when a device gets connected, the reply to GetPortStatus ommitted the ‘high speed’ flag in the response.. apparently, a high speed hub can only have high speed devices plugged into it, you can’t plug full speed or low speed devices in a hub, otherwise, your linux kernel crashes! It’s a use case the kernel developers didn’t think of (or didn’t find a way to test it). I will also soon release the code to reproduce that oops so people can look into it.
– I was able to get and set the address on the controller, but I had to add two new functions to the usb-gadget API. This means that you will eventually need to flash your device’s kernel to get advantage of the new functions.
– I figured out how to send a NAK in response to a IN interrupt.. you simply don’t queue anything, the controller apparently takes care of that automatically for you! and I had to read almost all of the controller’s code to figure that one out!
By writing this exploit as a standard linux driver, this means that my module can be used on any other linux-enabled devices.. this means not only the N900, but also the 770, N800, N810, Android phones and future Meego devices. It might need a little porting for some devices though, but it should still work…
That’s it, I’ll keep you informed on how it goes. Hopefully, we’ll soon be able to run homebrew on our PS3 simply by plugging our N900 to it, what a wonderful device it is 🙂
For those who don’t want to read a long post, here’s the summary : I’m trying to write a USB gadget driver to make my N900 act as a hub, I don’t know if I can get it to work because the kernel subsystem doesn’t seem to allow me to do it. If someone knows how to get a request’s destination address, or override the usb_gadget_ep0.c SET_ADDRESS, or knows of limitations that would prevent me from making it work, let me know. I also have ‘working code’ for the usb hub now, but it seems that when I simulate a device insertion, my computer’s (not the N900’s) kernel crashes, so I’m a bit stuck.
Read the rest if this article interests you.
Some of you already know about the PSJailbreak, for those who don’t, it’s a USB dongle that exploits the PS3 and allows you to run unsigned packages (homebrew).
Some people tried (and some succeeded) to create a ‘cheap’ clone of the dongle by reverse engineering what it does, and rewriting it into some ATMega microcontroller.
My idea was to use an existing programmable linux-based device (my N900) to act as the dongle. So I started looking inside the kernel’s source to understand how I can achieve that. I found that the kernel has a ‘usb gadget’ subsystem for writing gadget drivers (in other words, a driver to make your device act as a slave/peripheral) so I started writing a gadget driver.
I must say it wasn’t an easy task (for someone with ~zero kernel experience) especially considering that the only ‘real’ documentation I found was the undocumented source code of other gadget modules…
Anyways, the PSJailbreak dongle emulates a USB Hub with multiple devices getting connected/disconnected to it, so I tried to write a driver to emulate a USB Hub, I thought that it would be a great idea and useful, since it could be used in order to allow my N900 to be in PCSuite mode *and* mass storage mode at the same time, without having to make that annoying choice everytime I plug it into USB.
Anyways, I first realized that I can’t just insmod/rmmod drivers to emulate a device getting connected/disconnected, because the usb_gadget_register_driver doesn’t allow us to register more than one driver. Ok, makes sense, I can live with that, but this means that I’ll have to modify the kernel to make sure the usb_gadget_register_driver redirects to my hub’s code to simulate the insertion/removal and let my hub driver be the only one registered on the controller. Anyways, for my use case, I thought I can just write all the code for all these ‘virtual devices’ directly into my driver for now.
Second issue I came up with is that the drivers never get a SET_ADDRESS.. that’s handled internally by the kernel (drivers/usb/musb/msub_gadget_ep0.c) which means that even if I say “new device connected”, if the host sends me a SET_ADDRESS, I won’t get it, so I can’t map addresses to my virtual devices… but not only that, but I found no way whatsoever to find what is my current address, or to which address a message is being sent… I suppose it’s all being handled by the usb subsystem.. but I can’t find a “if (destination != self->address) return; anywhere in the code either.. which makes me think that it might be handled by the controller itself.. (since we do receive messages destined to other devices, if we’re connected to a hub, it has to drop those somewhere), but I don’t know, either the controllers don’t let me do what I want, or the kernel’s USB subsystem was never written to allow for USB hubs to be created. I figured that if I could at least simulate a device being connected, I should be able to find out how the kernel would handle the newly received SET_ADDRESS or the requests being received to the virtual device… then maybe I would understand a bit more how to do it and whether or not it’s even possible.
Call it bad luck, but now, whenever I plug my N900 (with my driver module loaded) into my laptop (linux debian, kernel 2.6.32-5), my laptop crashes.. it completely freezes up, the kernel panics, and then I’m forced to reboot it.. I’ve looked at what messages I’m sending/receiving from the N900’s dmesg (yes, the N900 is perfectly fine and doesn’t kernel panic), and I compare it with the USB dump of a generic hub being plugged into the computer, and I see no difference, I’m doing exactly the same! And yet, my kernel segfaults, and now, I’m stuck as I don’t know how to move forward.. I only got a partial stack trace, I know the khubd thread gets the segfault, and that it’s when it’s trying to build a URB… there also seems to be some error being reported by the power/battery manager or something, so maybe it has something to do with bad/wrong values of self-powered/power needs of the device.. but that’s it…
I went to the #kernel channel on freenode, asked about this issue, asked how to get proper debug/stacktrace, and asked how a usb gadget can know its own address, but noone seems to care/answer/be awake. So that’s why I’m posting this on my blog.. first, to let everyone know what I’m doing and how advanced (or not) I am in the project, but also to ask people for help, if they know of a solution to my problem, let me know in the comments. Please, do not post comments like “I have a PS3/N900/something if you need help testing”… I don’t.
Finally, I’d like to finish by saying that I do not condone piracy. The PSJailbreak is an exploit that jailbreaks the PS3 allowing you to run unsigned code, it opens the door to homebrew and yes, also to piracy, but it’s each individual’s choice to either use it for legal applications or not. It is fair use to be allowed to make backups of your expensive games (and I’ve got about 50+ disc-based games). I’m doing this project only because I like the challenge, I thought it would be a good experience for me to dive a bit into the kernel code, and I found it entertaining. I also wanted to showcase the power of the N900 even more by making it become any usb device I want.. even a PSJailbreak clone, I don’t think anyone has used it in this manner yet.
Thanks for reading!
Update : I got a stacktrace from the kernel crash!